The Burninator GRID
A Proposal for Burning Man 2009
Artist:
Bill Codding
http://www.4bc.org/burninator
email: burninator@4bc.org
Introduction
The Burninators have been part of Burning Man's very-large scale fire
art for several years, thanks to the Burninator Crew in conjunction
with generous grants from the Burning Man organization. The
Burninators are very large scale propane-driven installations of flame
towers, designed to be powerful up close and yet visible from great
distances. Computer control allows them to be canvasses for patterns
of flames 'painted' onto the desert, all safely controlled by
participants. The Burninator II, built for the 2006 event, took the
idea of fire art and made it really large - playa-scale large - for
the first time. A quarter-mile line of flame towers was built along
the axis of the city; sequencing software created patterns of fire
visible from as far as 10 miles away. The next year, 2007, saw an
installation twice again as big - the Burninator X, laid out in the
shape of a cross, covering almost a half-million square feet.
Participants could see the scale of the installation from every corner
of they playa, and also loved the visceral experience of standing
directly in the lines of the towers and letting the patterns of
explosions go over their heads. The Burninators became well-known
Burning Man installations, certainly in part because they were hard to
miss!
It would be great to make the Burninator even
larger...however, there is a different dimension that can be fully
exploited in a different way - intensity. Imagine all the towers of
the Burninator collapsed onto a smaller grid, packed into an area that
the participant can enter - an installation with the same power of
massive flames, but completely surrounding the participant....
Vision & Philosophy
The move from scale to intensity is a direction in which the
Burninator installations need to go. Taking the same large number of
towers that were previously spread over a larger and larger area and
collapsing them into a small field of fire may sacrifice the scale of
the installation, but will allow it to become truly overwhelming. The
flames will still be visible from everywhere in the city, not as a set
of patterns but as a compact, bright area of flame...but the most
intense experience will come from approaching and entering the
installation to feel all the towers going off all around. The noise
and visceral effects of being able to walk through the grid will again
take the feel of the Burninator to a new level. From inside the grid
of towers, the explosions, noise, and heat will be completely
immersive.
I have always liked the use of technology to create art, and control
large-scale fire in safe and creative ways. I feel that the beauty of
fire, and art created with fire, is greatly enhanced by the power
inherent in the flames, and especially by the respect and sense of
fear that come along with that power. These are the aspects that I now
want to fully exploit by sacrificing scale for greater intensity.
As in past years, I will try to get the attraction that spectators
feel to morph into participation (and to mitigate their fears), by
giving them the power to control the large-scale flame art themselves.
And, as in 2007, I will try to use that attraction to open the door to
education about the environmental considerations of fire art and
carbon-based fuels.
Description
Physical Layout
Components
Interactivity
The interactivity of this piece will again take on two forms: allowing
spectators to safely operate the installation, and educating about
carbon emissions.
Spectator operation
The crew heard many times in the past years from participants who said
that they couldn't believe they were allowed to approach the control
center, much less use it themselves to control the flames; this has
always been one of the greatest appeals of the Burninators. As
before, the idea is to leverage technology to make fire art safely
approachable in a way it hasn't often been before.
And again, the methods of interaction with the control center will
be re-thought and enhanced for use with a grid-based layout. The main
interfaces will be a proximity sensor board, a simple computer GUI,
and cards which when scanned will create patterns of fire.
Green Education
But...how to make interactive fire art compatible with the idea of the
greening of the event? The installation will serve to help educate the
participants about carbon emissions, carbon credits, propane and
carbon-based fuels. Signage and the user interface at the control
center will:
- make the connection between the quantity of fuel that
users see burning and common household usage
- educate about the world's supply of carbon based fuel
and the rate that it is being used
- provide an insight into the inner workings of the carbon credit
market and the organizations behind them
- ask people to examine the impact of using carbon-based
fuels for purely artistic purposes, and the tradeoffs of
'discretionary' versus 'necessary' uses of energy and carbon fuels
Development
A significant portion of the previous Burninators will be used to
create this year's Burninator GRID.
- Most of the towers, valves, and wiring harness are already
constructed and are re-useable; only a few components will need to
be rebuilt for this year's installation.
- The electronics are now more mature and well-tested.
- The programming was done with different layouts in mind -
coding in the grid-based patterns will take less time than previous years.
- The installation and construction will follow the practices refined
over the last two years.
The sequencing and control software was rewritten in the past years to
be more generic to the control hardware and the installation
size. This work will continue, with a software package that is now
reusable for other fire art projects.
Crew
The Burninator crew has a reputation for safe, on-time delivery of the
projects in the proposals. Again a solid crew will be necessary for
construction, safety, electronics, and operation. Most of the
necessary people for the electronics, the safety, the construction,
and operation have already made commitments. We will also be seeking
others for an expanding team.
Crew Roles (several may be done by each person):
- artist
- electronics
- mechanical assembly (multiple)
- layout & perimeter
- safety during operation (multiple)
- operation (multiple)
- maintenance (multiple)
- cleanup (multiple)
Timetable
The timetable should look like this:
- 15-Mar: requisition and purchasing begin
- 01-May: construction begins
- 30-Jul: programming is complete, sequence development starts
- 17-Aug: begin on-site construction (earlier if possible)
- 20-Aug: trenching
- 28-Aug: on-site construction complete, testing begins
- 31-Aug: event opens, performances start
- 05-Sep: last performance
- 10-Sep: cleanup complete
Safety
The safety systems for the previous Burninators have advanced the idea
of safety for large scale fire. New ideas on both operational safety
and advances in the mechanical and electrical control of propane on a
large scale system were implemented, including:
- instant shutdown mechanisms
- tip sensors
- automatic burn sensors with shutoff mechanisms
- remote control
- RFID identification of permitted operators
- electronic and computer lockouts of control mechanisms
Also, as in previous years,
- components are propane- and pressure-rated
- valves and other components are industrial-strength
- a trained safety crew is always present
- spotters are present to ensure towers are intact
- a safety vehicle is present to reach towers immediately
- towers have perimeters and are at a safe height
- the equipment is tested and inspected daily
- the system is locked out except during performance times and when
crew is present
The existing safety plans of the Burninator II and X
will be enhanced for the new grid layout. The full safety plan will be
submitted and discussed before the event, with the safety procedures,
mechanisms, and diagrams. Burning Man's safety and fire contacts can
testify as to the Burninator crew's attention to safety, and safety
record.
Budget
As noted above, most components from the previous Burninators are
reusable. These estimates reflect recycled and already available
equipment and material as possible. As always, the most significant
portion of the cost is the propane.
Propane
Transportation
Gas/Diesel
Electronics
Hardware
- tower repairs
- valve rebuilding
- hose
- fittings
- igniters
- tank heaters
- wiring and connectors
Safety
Generator Rental
- 25kVA generator
- power box
- temp cable
- insurance
Control Station
- platform
- fence
- lighting
- educational material
Carbon Offsets
(*): slightly larger than the Burninator X, accounting for
increased fuel costs; also includes tank rental
(**): fuel for creating and running the installation, not transportation
(***): United Rentals Reno
(****): carboncounter.org, climatetrust.org
This estimate does not include:
- heavy equipment costs: 3 hrs trenching, dust mound dispersal
- labor costs
- programming costs
- cost of hardware that will be loaned
- cost of any hardware that will be re-sold and costs recuperated
- costs covered by the artist
- water
- t-stakes and fencing
- fire extinguishers
Cleanup
The Burninator projects have a perfect record for complete and timely
cleanup. Due to the cleanup plan and carbon offsets purchased for the
Burninator II, it was selected as one of that year's 'Leave No Trace'
example projects.
Again, there is no denying the environmental impact of the carbon
dioxide created by burning tons of propane for fire art. The damage
from the CO2 created will, as in previous years, be mitigated by
purchasing carbon offsets, making the installation carbon-neutral.
And again, the cleanup will be trivial:
- No residue from the flames will ever touch the playa
- The only damage to the playa will be from the minimal narrow
trench made for the wire; the wire will be extracted and the trench
will be filled and compacted completely
- All other materials can be broken down simply and will be removed.
- Dust mounds are raked and dispersed.
- The greywater will be dispersed carefully so as not to make
marks, as it was last year
- The area will be 'moop'ed and inspected for wire, zipties, etc.
Bio
I have been a part of the Burning Man community for 14 years, and a
part of very large projects for most of those: the Burninator
projects, project manager and builder for David Best's and Mark
Grieve's Temples, and a number of my own art installations. Speaking
for myself and for the Burninator crew - we'd love to have a chance to
build another spectacular installation!
Bill Codding
Artist